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German Soldiers Forum
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GS_Schultz Generalmajor


Joined: 24 May 2007 Posts: 392 Location: bei Berlin
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Posted: Fri Jan 29, 2010 10:56 pm Post subject: |
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Thx for feedback
1. worked fine, maybe cause i already reworked it .
2. on it
3. it has more amor on upper front.
4. it was bugged , thats the only point. |
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mistervex Schütze

Joined: 06 Sep 2009 Posts: 21
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Posted: Fri Jan 29, 2010 11:31 pm Post subject: Next release |
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any chance you can add a few planes? maybe limit them to one? maybe at least a scout plane? and only under a specific option(s). |
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GS_Schultz Generalmajor


Joined: 24 May 2007 Posts: 392 Location: bei Berlin
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Posted: Fri Feb 12, 2010 3:35 pm Post subject: |
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no planes are too buggy so they wont be added
i updated the current beta and replaced it through a newer one wich fixed a bunch of minor errors and bugs , i also merged the buymenus (this is something you wont see ingame but it helps me alot) and some minor things that have been to difficult to administrate in the past and theese things are far more easily to change now. |
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mistervex Schütze

Joined: 06 Sep 2009 Posts: 21
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Posted: Mon Feb 15, 2010 6:53 pm Post subject: update on beta |
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I noticed you updated beta without calling it another version.
2. brussels map? one side spawns on bridge and in river ...... This still happens.
Planes are yes a bit buggy, but... tolerable buggy. they are worthless when underground, and kinda worthless anyway against a knowing opponent. A spotter plane is still easy to shoot down and cannot be used for direct offense and would be a good way of spotting enemy and add a another game dynamic. I would make it one person only so it cannot be used for paradrop.
I love the small city maps, only problem with them is spawn/spawn shooting but... it's tolerable so please keep them. |
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GS_Schultz Generalmajor


Joined: 24 May 2007 Posts: 392 Location: bei Berlin
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Posted: Tue Feb 16, 2010 12:19 pm Post subject: |
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kamikaze planes are easily killing heavies , so im not sure i would even built in a spotter ...
maps are fixed now, im going to upload a newer version today maybe, some new weapon models , 2 new soldiers (german and us grenade rifleman)
and some new skins for nthe infantry will be added.
sorry for my reuploading but makes it a lot easier for me to rework the details instead of making whole new download for every beta
pls watch the last edit marks in the information field of the specific download. |
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mistervex Schütze

Joined: 06 Sep 2009 Posts: 21
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Posted: Fri Feb 19, 2010 1:27 am Post subject: Where'ld you go? |
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you dropped in our test game and never came back. I'll look for you for a bit longer.
i noticed in game the jumbos you had got taken out pretty quick by the pak75 w/regular AP ammo. Did you make any changes to Jumbo or pak? or was it just lucky shots? |
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GS_Schultz Generalmajor


Joined: 24 May 2007 Posts: 392 Location: bei Berlin
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Posted: Fri Feb 19, 2010 10:08 am Post subject: |
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i got a BS when i was currently buying an inf Squad, reset, windows didn't start, had to reinstall. currently im reinstalling neede programms and drivers ... |
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kirtaksis94 Schütze

Joined: 13 Dec 2009 Posts: 5
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Posted: Tue Feb 23, 2010 9:20 pm Post subject: Campaign |
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First my english is not very good but in few word i want to ask in the second soviet mission from the faces of war campaign there is a bug cuz there are no my units only green for my ally.Is that some kind of bug or what ? And in the next mod or next mod update please put panzer 3 on 1940 to the germans cuz they have panzer 4 but not 3 |
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GS_Schultz Generalmajor


Joined: 24 May 2007 Posts: 392 Location: bei Berlin
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Posted: Wed Feb 24, 2010 12:30 am Post subject: |
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seems to be a bug
well there is no Pz3 Model avaiable with the 37mm KwK mounted on , so it cant be added so far. |
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mistervex Schütze

Joined: 06 Sep 2009 Posts: 21
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Posted: Fri Feb 26, 2010 10:02 pm Post subject: GSM BS3 Beta |
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Played a few GSM BS3 Beta Game (Feb. 16 version)
1. Mortars: Bugged. They often explode into very very big explosion. (like a fuel truck). They are also extremely accurate and when you made them self rotate, they can be extremely effective to be unrealistic.
2. Russian 85mm AA/AT gun. Sometimes when it breaks and is repaired. It only points up/or does not fire again. (similar to problem with SU 85s gun a few months back)
3. My 2nd favourite new map... Airlanding? When playing 2v2... One side spawns only in the canyon. The other side spawns on other side, across from each other. Spawn points need seperating on the canyon side.
4. American carbine rifleman often appear ALL BLUE... like smurfs. There is also alot of other blue characters that appear in when men are dead, etc. There seems to be some missing models.
5. Fuel trucks do NOT seem to be limited. I'm still able to buy lots of them.
6. Flame tanks should be limited. Especially German Pz3 flame. It is cheap and can be overused easily.
7. I never believed the Jumbo 76 was overpowered or better then a Tiger 1. Now it is 20more expensive and limited to 1? and the tiger isn't. Doesn't make sense to me, especially cause germans have plenty other heavies to buy and americans don't. There was plenty of jumbos made and field made and where probably alot more common then tigers in the battlefields at end of war. Additionally, germans have great AT nades, Faust 100, etc etc. Screw people that think its too strong... When I played you that one game last week, my pak40 75mm killed two of them easily. and they still tread, lose gun easy and die easy from side.
Complaints/Comments from others:
a. people where complaining that the dead bodies/dead tanks where using up too much computer use and you should remove that feature... Now everyone that liked that realistic feature is complaining you put it back.
b. the one city map.... (bigger star shaped roads) fogot name. ran extremely slow for many computers and it seemed to have uneven spawns...
c. some people complained that their eyes get soar playing the mod because of the zoom out and no icons..... yes i know, sounds silly to me. but VonKippler found an easy was to easily put the shields back above your men so you don't have to search for them. It says it helps him out alot. I know this is probably what you don't want, but for those who play on smaller screens and tend to get sand in their va-j-j's alot.... you could offer this fix for them, it does not effect mp compatability.
There was some more, but I can't remember right now. I'll add them in this weekend. |
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mistervex Schütze

Joined: 06 Sep 2009 Posts: 21
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Posted: Mon Mar 01, 2010 9:35 pm Post subject: GSM BS 3 |
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see my notes in digitalmindsoft forum for rest.
Planes: If you did want to add any planes or a spotter plane, why not just remove the code for exploding when it crashes. That way they simply could not be used as a stupid kamikaze weapon.
Off Map Arti: The codes done for that in the new expansion pack. What's your thoughts on adding that? I think it more realistic to play with just light arti stuff like mortars, howitzers, inf support tanks/haltracks and off map arti/air strikes if wanted. |
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mistervex Schütze

Joined: 06 Sep 2009 Posts: 21
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Posted: Fri Mar 12, 2010 3:02 am Post subject: Blubor |
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I know you don't want to add planes but some of us want to use them in your mod. Can YOU or do you know of anybody that can make a quick Add-On Mod that I can load over your Mod so that we have them. I can adjust costs and such and ammo selection appropriately. I figured someone must have already done this or similar. |
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Spo Schütze

Joined: 15 May 2010 Posts: 1
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Posted: Sat May 15, 2010 1:50 am Post subject: |
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Why did you remove the japanese? They have feelings too!  |
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GS_Schultz Generalmajor


Joined: 24 May 2007 Posts: 392 Location: bei Berlin
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Posted: Wed May 26, 2010 1:52 pm Post subject: |
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japs will be back in with a patch for FoH 2 im currently working on. |
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Nippon! BANZAI!!! Schütze

Joined: 03 Jun 2010 Posts: 1
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Posted: Thu Jun 03, 2010 1:02 am Post subject: |
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FoH 2 an sich oder son extra patch? |
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